Friday 23 September 2016

vray passes composite tutorial

http://www.stevenolver.com/tutorial-advanced-vray-render-elements-compositing-after-effects/

THIS! is reaally useful in compositing mannnnn :DDDD

Wednesday 14 September 2016

a read on converting images from 32bits to 16 bits in PS

https://corona-renderer.com/forum/index.php?topic=7174.0

Tuesday 13 September 2016

vray clipper and vray dirt issue

Hi guys i have this very odd problem that I've been facing with Vray clipper and vray dirt. This is a simple test setup I have here, by using vray clipper mesh to clip cube A. In my clipper settings I excluded cube B. however in my vray dirt render, the clipped surfaces of the cubes gets rendered out black. Even cube B, which should be excluded by the clipper got affected as well. Not sure if this is a known limitation with regards to vray clipper and vray dirt. Wondering if anybody have a solution to this problem? Been going around looking for solutions but I couldn't really find any. ><

Im using Maya 2016, vray demo ver. 3.4
In my setup I'm only using a domelight, with no GI.

simple setup

beauty render
vray dirt render
                                     




been a while..

Heyhey, it's been a while since i updated this blog. everything's been going fine. in fact! great at my workplace. I've been too busy to update on whatever I've learnt in the past few months. on a summary, I've learnt how to do lighting for products, prepping rendering files, as well as learning proper workflows, learning how to explain and a lil bit of troubleshooting for the overseas freelancers? HAHAHA . But so far everything has been fine and fun!

learning to use vray for quite a bit of time now. still awed and inspired by the different results and look that we can achieve using CG. freaking awesome hahaha.
Today we'll just speak a little bit about how to do lighting for products.

What I've learnt is that "Whenever we do lighting for products, the aim we're trying to achieve is to enhance whatever features the product has." So take a watch as an example.. When we're lighting a watch, It would be nice to see nice falloff and highlights on the watch. Maybe some on the strap, some on the interior of the watch and some on the outer rim. like the example below. See that soft gradient on the small metal bits on those spots where the numerals are supposed to be? *screams internally THATS SO AWESOME AHHAHAH*
*picture taken from http://www.bladerender.com/




And finding the angle where the reflection of the light hits in to the camera is the key/main/most important point to note while lighting. HIGHLIGHTS EVERYWHEREEEE !!!!
anyway with regards to lighting in product videos. render time might be a considerable point to take note of so the number of lights cant be ridiculously too much hahahha.

thats all for today i guess haha!!  good day!