Tuesday 13 December 2016

brute force

to refer later on.

http://forums.cgarchitect.com/72600-brute-force-when.html#

vrayLightMtl


vray materials: Apparently glass/transparent materials only work in blend when used as a base.

vray light materials limitationsThe direct illumination options currently only work properly if the VRayLightMtl material is the only material applied on the object. They will not work if the material is part of a complex material like a Multi/sub-object material or a VRayBlendMtl material. This restriction will probably be removed in a future release

tested it out by applying a black and white map in to opacity input. but it didn't work. my results was ended up with a completely white vrayLightMtl.(something like surfaceshader)
however it works when i placed the same exact map in to both diffuse and opacity slot. Transparency/Opacity works.

When direct illumination was switched on, opacity map got broken again. ><
Not sure if it's some bug in for vrayLightMtl or not..