Saturday 16 September 2017

reference - genting resort world bts

https://www.youtube.com/watch?time_continue=1&v=Z5-yXJBRRgw

genting resort world - making of video.
Kinda wanted to learn how to take behind the scenes footage during shoots, and editing.
Good ref to start with hahah

Thursday 17 August 2017

all kinds of different tuts and websites to visit

carl burton gifs ♥ - http://carlburton.tumblr.com/

sculpting model from zbrush tutorial, with rendering. - https://www.3dtotal.com/tutorial/2395-making-of-lava-monster-zbrush-by-jos-augusto-rodrguez-seplveda-lava-monster-3d

vray scans with marvelous designer tutorial - https://www.3dtotal.com/tutorial/2382-tutorial-creating-fabric-with-vrscans-3ds-max-marvelous-designer-v-ray-zbrush-by-luca-veronese-tutorial-3d-vfx-vr


explanation for substance painter maps -https://forum.allegorithmic.com/index.php?topic=3243.0

texturing xyz tut (photogrammetry scans)- https://texturing.xyz/pages/tom-newbury-making-of-big-mean-giant

texturing xyz girl realistic face tut- https://texturing.xyz/pages/brav-fg-texturing-a-realistic-face-for-real-time-rendering-inside-unreal-engine-4

interesting websites recommendation - https://econsultancy.com/blog/9582-14-fantastic-scrolling-websites-that-tell-a-story

allegorithimic forum: vray export problems - https://forum.allegorithmic.com/index.php?topic=6500.0

vraysun explanation. really good and detailed. - http://help.chaosgroup.com/vray/help/150SP1/vraysun_sky_param.htm
either that or you can go to vray's documentation page
https://docs.chaosgroup.com/display/VRAY3MAYA/Sun+and+Sky+System+%7C+VRaySun#SunandSkySystem|VRaySun-sizeMultiplier

Thursday 20 July 2017

dabarti tutorials

hi guys. kinda forgot about this blog after dwelling my head too much in work and procrastinating in my free time hahah.  but im backkk.

so post for today is about dabarti studio that does quite amazing cgi work. i'm particularly impressed by the way they do their textures and lighting. which is what i'm currently trying to improve on.

got a tutorial from their site. kinda just posting it here so that i can refer to it in the future. and also for you guys who happen to see this blog hahahhah

http://dabarti.com/vfx/making-of-tomatoes/#more-693

Sunday 2 April 2017

vray opacity/speedtree exporting

quick post about vray opacity as well. heard from my supervisor that opacity map is heavy during rendering. like it takes alot more time to calculate maps with opacity thus taking a toll on render time.

I got to know that from a speedtree example. When we are exporting animated/static trees from speedtree. there is a option that allows us to use cutout leafs instead of exporting them as a planes, thereby saving us time when we bring the trees in to maya to render as there's no opacity to calculate. there was something else that he mentioned but i forgot hahah. anyways it'll be less problematic. :D

anw nights guys.... byebyee :D

premiere pro bit depth issue

hey guys, it's been a while since i updated this blog. my bad haha.
recently in my company we've been doing this big project that has been going on for ages, like months and we're finally near the finishing end. however we're facing an issue with bit depths as we've been doing our edits in premiere pro. which is okay i suppose. if we're not planning on doing any post-production with the export from premiere. however we were /might be doing some grading/overall colorcorrection on the film thus we've needed to export the video out at at least 16 bits. or higher. JUST TO PUT IT HERE as a reminder for all of us.
saw this information in this website. : "http://wolfcrow.com/blog/how-to-handle-bit-depth-in-adobe-premiere-pro-after-effects-and-speedgrade/"

max output from premiere is only 10 bits. & max input is 16 bits.
whereas for after effects, the max input and output are at 32 bits :D

gotta read up more on that. but it's good knowing stuff like that for future projects.
heard from my colleague that DPX format is also being used during rendering for vfx related footages as nuke works better with DPX? read up more on thattt ;D

information about color depth : http://wolfcrow.com/blog/what-is-color-color-bit-depth-and-a-color-model/

https://forums.creativecow.net/thread/3/961982

Monday 6 February 2017

good read on pixar's short film: piper and how they managed to make the film happen using the different software, and their research for the film itself.

https://www.fxguide.com/featured/the-tech-of-pixar-part-1-piper-daring-to-be-different/

tut for using height map in maya. results came out instantaneously, would be really cool to try this one day in maya. not sure if they're using different renderer.

https://www.youtube.com/watch?v=lq9VYGpnkh4

baking displacement and normal map in mudbox. really great tut. it's been a great help for projects that i've worked on . :D

http://polycount.com/discussion/109030/problem-with-displacement-maps-mudbox-maya

Wednesday 11 January 2017

ONE OK ROCK: We Are [OFFICIAL VIDEO]: https://www.youtube.com/watch?v=nU307tV32B0

https://www.screencast.com/t/38xyO9pR0w

background's really pretty if it was a render hahahahha.

pardon my spam posts HAHAHA

tuts

slowly this blog became somewhat a place for me to post stuff where i can refer to later ahhaha...

https://www.youtube.com/user/vrayguide/videos

Wideangle : lenses
http://www.cambridgeincolour.com/tutorials/wide-angle-lenses.htm
https://luminous-landscape.com/dof2/

http://erwanleroy.com/blog/

http://erwanleroy.com/create-position-reference-pref-pass-in-vray-for-maya/

Thursday 5 January 2017

gamma

yoyoyo back to gamma hahah.
sRGB and raw? and other color space?

http://www.cambridgeincolour.com/tutorials/gamma-correction.htm

Wednesday 4 January 2017

light probes and HDRI

found this by accident but it's so beautiful. not really sure how to use it for now but there you go. :D

http://www.unparent.com/photos_probes.html
http://hdrmaps.com/freebies?p=4

and this website for reference. some of their renders with hdri looks pretty decent :)
http://stockhdri.com/hdri-samples.html

some of the cgi renders in this look so pretttyyyyy
http://www.steinzeit-hdr.de/cgi_gallery