Tuesday, 26 September 2017
Saturday, 16 September 2017
reference - genting resort world bts
https://www.youtube.com/watch?time_continue=1&v=Z5-yXJBRRgw
genting resort world - making of video.
Kinda wanted to learn how to take behind the scenes footage during shoots, and editing.
Good ref to start with hahah
genting resort world - making of video.
Kinda wanted to learn how to take behind the scenes footage during shoots, and editing.
Good ref to start with hahah
Thursday, 17 August 2017
all kinds of different tuts and websites to visit
carl burton gifs ♥ - http://carlburton.tumblr.com/
sculpting model from zbrush tutorial, with rendering. - https://www.3dtotal.com/tutorial/2395-making-of-lava-monster-zbrush-by-jos-augusto-rodrguez-seplveda-lava-monster-3d
vray scans with marvelous designer tutorial - https://www.3dtotal.com/tutorial/2382-tutorial-creating-fabric-with-vrscans-3ds-max-marvelous-designer-v-ray-zbrush-by-luca-veronese-tutorial-3d-vfx-vr
explanation for substance painter maps -https://forum.allegorithmic.com/index.php?topic=3243.0
texturing xyz tut (photogrammetry scans)- https://texturing.xyz/pages/tom-newbury-making-of-big-mean-giant
texturing xyz girl realistic face tut- https://texturing.xyz/pages/brav-fg-texturing-a-realistic-face-for-real-time-rendering-inside-unreal-engine-4
interesting websites recommendation - https://econsultancy.com/blog/9582-14-fantastic-scrolling-websites-that-tell-a-story
allegorithimic forum: vray export problems - https://forum.allegorithmic.com/index.php?topic=6500.0
vraysun explanation. really good and detailed. - http://help.chaosgroup.com/vray/help/150SP1/vraysun_sky_param.htm
either that or you can go to vray's documentation page
- https://docs.chaosgroup.com/display/VRAY3MAYA/Sun+and+Sky+System+%7C+VRaySun#SunandSkySystem|VRaySun-sizeMultiplier
sculpting model from zbrush tutorial, with rendering. - https://www.3dtotal.com/tutorial/2395-making-of-lava-monster-zbrush-by-jos-augusto-rodrguez-seplveda-lava-monster-3d
vray scans with marvelous designer tutorial - https://www.3dtotal.com/tutorial/2382-tutorial-creating-fabric-with-vrscans-3ds-max-marvelous-designer-v-ray-zbrush-by-luca-veronese-tutorial-3d-vfx-vr
explanation for substance painter maps -https://forum.allegorithmic.com/index.php?topic=3243.0
texturing xyz tut (photogrammetry scans)- https://texturing.xyz/pages/tom-newbury-making-of-big-mean-giant
texturing xyz girl realistic face tut- https://texturing.xyz/pages/brav-fg-texturing-a-realistic-face-for-real-time-rendering-inside-unreal-engine-4
interesting websites recommendation - https://econsultancy.com/blog/9582-14-fantastic-scrolling-websites-that-tell-a-story
allegorithimic forum: vray export problems - https://forum.allegorithmic.com/index.php?topic=6500.0
vraysun explanation. really good and detailed. - http://help.chaosgroup.com/vray/help/150SP1/vraysun_sky_param.htm
either that or you can go to vray's documentation page
- https://docs.chaosgroup.com/display/VRAY3MAYA/Sun+and+Sky+System+%7C+VRaySun#SunandSkySystem|VRaySun-sizeMultiplier
Thursday, 20 July 2017
dabarti tutorials
hi guys. kinda forgot about this blog after dwelling my head too much in work and procrastinating in my free time hahah. but im backkk.
so post for today is about dabarti studio that does quite amazing cgi work. i'm particularly impressed by the way they do their textures and lighting. which is what i'm currently trying to improve on.
got a tutorial from their site. kinda just posting it here so that i can refer to it in the future. and also for you guys who happen to see this blog hahahhah
http://dabarti.com/vfx/making-of-tomatoes/#more-693
so post for today is about dabarti studio that does quite amazing cgi work. i'm particularly impressed by the way they do their textures and lighting. which is what i'm currently trying to improve on.
got a tutorial from their site. kinda just posting it here so that i can refer to it in the future. and also for you guys who happen to see this blog hahahhah
http://dabarti.com/vfx/making-of-tomatoes/#more-693
Friday, 5 May 2017
photogrammetry tutorial.
well written. posted this to refer in the future when i'm handling photogrammetry project.
https://dinosaurpalaeo.wordpress.com/2015/10/11/photogrammetry-tutorial-11-how-to-handle-a-project-in-agisoft-photoscan/
https://dinosaurpalaeo.wordpress.com/2015/10/11/photogrammetry-tutorial-11-how-to-handle-a-project-in-agisoft-photoscan/
Sunday, 2 April 2017
vray opacity/speedtree exporting
quick post about vray opacity as well. heard from my supervisor that opacity map is heavy during rendering. like it takes alot more time to calculate maps with opacity thus taking a toll on render time.
I got to know that from a speedtree example. When we are exporting animated/static trees from speedtree. there is a option that allows us to use cutout leafs instead of exporting them as a planes, thereby saving us time when we bring the trees in to maya to render as there's no opacity to calculate. there was something else that he mentioned but i forgot hahah. anyways it'll be less problematic. :D
anw nights guys.... byebyee :D
I got to know that from a speedtree example. When we are exporting animated/static trees from speedtree. there is a option that allows us to use cutout leafs instead of exporting them as a planes, thereby saving us time when we bring the trees in to maya to render as there's no opacity to calculate. there was something else that he mentioned but i forgot hahah. anyways it'll be less problematic. :D
anw nights guys.... byebyee :D
premiere pro bit depth issue
hey guys, it's been a while since i updated this blog. my bad haha.
recently in my company we've been doing this big project that has been going on for ages, like months and we're finally near the finishing end. however we're facing an issue with bit depths as we've been doing our edits in premiere pro. which is okay i suppose. if we're not planning on doing any post-production with the export from premiere. however we were /might be doing some grading/overall colorcorrection on the film thus we've needed to export the video out at at least 16 bits. or higher. JUST TO PUT IT HERE as a reminder for all of us.
saw this information in this website. : "http://wolfcrow.com/blog/how-to-handle-bit-depth-in-adobe-premiere-pro-after-effects-and-speedgrade/"
max output from premiere is only 10 bits. & max input is 16 bits.
whereas for after effects, the max input and output are at 32 bits :D
gotta read up more on that. but it's good knowing stuff like that for future projects.
heard from my colleague that DPX format is also being used during rendering for vfx related footages as nuke works better with DPX? read up more on thattt ;D
information about color depth : http://wolfcrow.com/blog/what-is-color-color-bit-depth-and-a-color-model/
https://forums.creativecow.net/thread/3/961982
recently in my company we've been doing this big project that has been going on for ages, like months and we're finally near the finishing end. however we're facing an issue with bit depths as we've been doing our edits in premiere pro. which is okay i suppose. if we're not planning on doing any post-production with the export from premiere. however we were /might be doing some grading/overall colorcorrection on the film thus we've needed to export the video out at at least 16 bits. or higher. JUST TO PUT IT HERE as a reminder for all of us.
saw this information in this website. : "http://wolfcrow.com/blog/how-to-handle-bit-depth-in-adobe-premiere-pro-after-effects-and-speedgrade/"
max output from premiere is only 10 bits. & max input is 16 bits.
whereas for after effects, the max input and output are at 32 bits :D
gotta read up more on that. but it's good knowing stuff like that for future projects.
heard from my colleague that DPX format is also being used during rendering for vfx related footages as nuke works better with DPX? read up more on thattt ;D
information about color depth : http://wolfcrow.com/blog/what-is-color-color-bit-depth-and-a-color-model/
https://forums.creativecow.net/thread/3/961982
Wednesday, 15 February 2017
Monday, 13 February 2017
Monday, 6 February 2017
good read on pixar's short film: piper and how they managed to make the film happen using the different software, and their research for the film itself.
https://www.fxguide.com/featured/the-tech-of-pixar-part-1-piper-daring-to-be-different/
tut for using height map in maya. results came out instantaneously, would be really cool to try this one day in maya. not sure if they're using different renderer.
https://www.youtube.com/watch?v=lq9VYGpnkh4
baking displacement and normal map in mudbox. really great tut. it's been a great help for projects that i've worked on . :D
http://polycount.com/discussion/109030/problem-with-displacement-maps-mudbox-maya
https://www.fxguide.com/featured/the-tech-of-pixar-part-1-piper-daring-to-be-different/
tut for using height map in maya. results came out instantaneously, would be really cool to try this one day in maya. not sure if they're using different renderer.
https://www.youtube.com/watch?v=lq9VYGpnkh4
baking displacement and normal map in mudbox. really great tut. it's been a great help for projects that i've worked on . :D
http://polycount.com/discussion/109030/problem-with-displacement-maps-mudbox-maya
Wednesday, 1 February 2017
normals issue and tuts
http://www.ronenbekerman.com/linear-workflow-made-simple/
http://polycount.com/discussion/73593/normal-maps-can-somone-explain-this-black-edge-issue
http://docs.cryengine.com/display/SDKDOC2/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal
http://help.chaosgroup.com/vray/help/150SP1/tutorials_interior.htm
http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them - xnormal is actually a really cool software.
interesting read from all these websites. tuts to refer to when i have the time.. been having some troubles with normal maps at work. not sure what's the issue but there's always this black edges that appears along uv edges/seams.
https://www.screencast.com/t/Ai57wdFnDhbq
http://polycount.com/discussion/73593/normal-maps-can-somone-explain-this-black-edge-issue
http://docs.cryengine.com/display/SDKDOC2/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal
http://help.chaosgroup.com/vray/help/150SP1/tutorials_interior.htm
http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them - xnormal is actually a really cool software.
interesting read from all these websites. tuts to refer to when i have the time.. been having some troubles with normal maps at work. not sure what's the issue but there's always this black edges that appears along uv edges/seams.
https://www.screencast.com/t/Ai57wdFnDhbq
Wednesday, 11 January 2017
ONE OK ROCK: We Are [OFFICIAL VIDEO]: https://www.youtube.com/watch?v=nU307tV32B0
https://www.screencast.com/t/38xyO9pR0w
background's really pretty if it was a render hahahahha.
pardon my spam posts HAHAHA
https://www.screencast.com/t/38xyO9pR0w
background's really pretty if it was a render hahahahha.
pardon my spam posts HAHAHA
tuts
slowly this blog became somewhat a place for me to post stuff where i can refer to later ahhaha...
https://www.youtube.com/user/vrayguide/videos
Wideangle : lenses
http://www.cambridgeincolour.com/tutorials/wide-angle-lenses.htm
https://luminous-landscape.com/dof2/
http://erwanleroy.com/blog/
http://erwanleroy.com/create-position-reference-pref-pass-in-vray-for-maya/
https://www.youtube.com/user/vrayguide/videos
Wideangle : lenses
http://www.cambridgeincolour.com/tutorials/wide-angle-lenses.htm
https://luminous-landscape.com/dof2/
http://erwanleroy.com/blog/
http://erwanleroy.com/create-position-reference-pref-pass-in-vray-for-maya/
Thursday, 5 January 2017
gamma
yoyoyo back to gamma hahah.
sRGB and raw? and other color space?
http://www.cambridgeincolour.com/tutorials/gamma-correction.htm
sRGB and raw? and other color space?
http://www.cambridgeincolour.com/tutorials/gamma-correction.htm
Wednesday, 4 January 2017
light probes and HDRI
found this by accident but it's so beautiful. not really sure how to use it for now but there you go. :D
http://www.unparent.com/photos_probes.html
http://hdrmaps.com/freebies?p=4
and this website for reference. some of their renders with hdri looks pretty decent :)
http://stockhdri.com/hdri-samples.html
some of the cgi renders in this look so pretttyyyyy
http://www.steinzeit-hdr.de/cgi_gallery
http://www.unparent.com/photos_probes.html
http://hdrmaps.com/freebies?p=4
and this website for reference. some of their renders with hdri looks pretty decent :)
http://stockhdri.com/hdri-samples.html
some of the cgi renders in this look so pretttyyyyy
http://www.steinzeit-hdr.de/cgi_gallery
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