this looks freaking awesome.
https://arnold-rendering.com/
http://www.3dscanstore.com/index.php?route=journal2/blog/post&journal_blog_post_id=33
http://www.leegriggs.com/tutorials
Wednesday, 15 February 2017
Monday, 13 February 2017
Monday, 6 February 2017
good read on pixar's short film: piper and how they managed to make the film happen using the different software, and their research for the film itself.
https://www.fxguide.com/featured/the-tech-of-pixar-part-1-piper-daring-to-be-different/
tut for using height map in maya. results came out instantaneously, would be really cool to try this one day in maya. not sure if they're using different renderer.
https://www.youtube.com/watch?v=lq9VYGpnkh4
baking displacement and normal map in mudbox. really great tut. it's been a great help for projects that i've worked on . :D
http://polycount.com/discussion/109030/problem-with-displacement-maps-mudbox-maya
https://www.fxguide.com/featured/the-tech-of-pixar-part-1-piper-daring-to-be-different/
tut for using height map in maya. results came out instantaneously, would be really cool to try this one day in maya. not sure if they're using different renderer.
https://www.youtube.com/watch?v=lq9VYGpnkh4
baking displacement and normal map in mudbox. really great tut. it's been a great help for projects that i've worked on . :D
http://polycount.com/discussion/109030/problem-with-displacement-maps-mudbox-maya
Wednesday, 1 February 2017
normals issue and tuts
http://www.ronenbekerman.com/linear-workflow-made-simple/
http://polycount.com/discussion/73593/normal-maps-can-somone-explain-this-black-edge-issue
http://docs.cryengine.com/display/SDKDOC2/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal
http://help.chaosgroup.com/vray/help/150SP1/tutorials_interior.htm
http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them - xnormal is actually a really cool software.
interesting read from all these websites. tuts to refer to when i have the time.. been having some troubles with normal maps at work. not sure what's the issue but there's always this black edges that appears along uv edges/seams.
https://www.screencast.com/t/Ai57wdFnDhbq
http://polycount.com/discussion/73593/normal-maps-can-somone-explain-this-black-edge-issue
http://docs.cryengine.com/display/SDKDOC2/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal
http://help.chaosgroup.com/vray/help/150SP1/tutorials_interior.htm
http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them - xnormal is actually a really cool software.
interesting read from all these websites. tuts to refer to when i have the time.. been having some troubles with normal maps at work. not sure what's the issue but there's always this black edges that appears along uv edges/seams.
https://www.screencast.com/t/Ai57wdFnDhbq
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