http://www.cgmeetup.net/home/making-of-half-past-seven-astronauts/
accompanied with maya toon shader tutorial :)
http://www.cgmeetup.net/home/maya-toon-shading-tutorial/
Friday, 8 July 2016
Thursday, 7 July 2016
looping animation in maya with cycle
https://kakes3d.wordpress.com/2010/07/28/looping-and-copying-keyframes-in-maya/
cycling with offset/ cycle animation after viewing infinity.
totally forgot about this. how silly xD
cycling with offset/ cycle animation after viewing infinity.
totally forgot about this. how silly xD
Wednesday, 6 July 2016
does maya field work with bullet plugin in maya?
i was doing this simple testing for a slightly stylised dynamics. was working with bullet plugin in maya 2016, and everything was working relatively fine however until when i tried to use maya fields together with the bullet plugin, everything seems to bugged up. no idea whats happening.
- Created maya gravity field with active bullet rigid bodies selected, "GRAVITY" node doesn't seem to connected to the ACTIVE RIGID BODY SOLVER geometry (in dynamics relationship editor). even though it's working.
-Connected "GRAVITY" node to ACTIVE RIGID BODY SOLVER geometry in dynamics relationship editor. and the geometries all falls through the plane(which is set as a static rigid body)
maya is being so annoying now. like dynamics and simulations are cool,but.... *sighs
UPDATE: i realised that maya fields and bullet does work together. It might be due to the fact that I used rigid sets for my cubes. thus when i was connecting GRAVITY to the cubes, they created a rigid body node for the cubes which grouped and turned them into a single rigid object? (like what you see in the video)
which means that rigid sets and maya fields don't work well with one another? :0
- Created maya gravity field with active bullet rigid bodies selected, "GRAVITY" node doesn't seem to connected to the ACTIVE RIGID BODY SOLVER geometry (in dynamics relationship editor). even though it's working.
-Connected "GRAVITY" node to ACTIVE RIGID BODY SOLVER geometry in dynamics relationship editor. and the geometries all falls through the plane(which is set as a static rigid body)
UPDATE: i realised that maya fields and bullet does work together. It might be due to the fact that I used rigid sets for my cubes. thus when i was connecting GRAVITY to the cubes, they created a rigid body node for the cubes which grouped and turned them into a single rigid object? (like what you see in the video)
which means that rigid sets and maya fields don't work well with one another? :0
Labels:
bullet physics,
dynamics,
maya,
maya fields,
rigid bodies,
rigid sets
Tuesday, 5 July 2016
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