- Created maya gravity field with active bullet rigid bodies selected, "GRAVITY" node doesn't seem to connected to the ACTIVE RIGID BODY SOLVER geometry (in dynamics relationship editor). even though it's working.
-Connected "GRAVITY" node to ACTIVE RIGID BODY SOLVER geometry in dynamics relationship editor. and the geometries all falls through the plane(which is set as a static rigid body)
UPDATE: i realised that maya fields and bullet does work together. It might be due to the fact that I used rigid sets for my cubes. thus when i was connecting GRAVITY to the cubes, they created a rigid body node for the cubes which grouped and turned them into a single rigid object? (like what you see in the video)
which means that rigid sets and maya fields don't work well with one another? :0
No comments:
Post a Comment