just started learning substance today, great experience in figuring out how to texture stuff in PBR instantly and real time hahaha.
Found a simple tutorial to remind myself on how to transfer to maya vray in the future hahah.
http://www.darrenwallace3d.com/2015/10/substance-painter-to-vray-tutorial.html
*IMPT https://support.allegorithmic.com/documentation/display/SPDOC/V-Ray+for+Maya
Showing posts with label PBR. Show all posts
Showing posts with label PBR. Show all posts
Monday, 14 November 2016
Tuesday, 11 October 2016
PBR references to refer to for tutorial and explanation
https://blenderartists.org/forum/showthread.php?398687-Meet-Poliigon-the-next-logical-step-in-Texture-library-evolution
http://www.marmoset.co/toolbag/learn/pbr-practice
http://www.marmoset.co/toolbag/learn/pbr-theory
http://www.marmoset.co/toolbag/learn/pbr-practice
https://www.fxguide.com/featured/monsters-university-rendering-physically-based-monsters/
untiy specular vs mettalic
https://docs.unity3d.com/Manual/StandardShaderMetallicVsSpecular.html
http://www.marmoset.co/toolbag/learn/pbr-practice
http://www.marmoset.co/toolbag/learn/pbr-theory
http://www.marmoset.co/toolbag/learn/pbr-practice
https://www.fxguide.com/featured/monsters-university-rendering-physically-based-monsters/
untiy specular vs mettalic
https://docs.unity3d.com/Manual/StandardShaderMetallicVsSpecular.html
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