Showing posts with label PBR. Show all posts
Showing posts with label PBR. Show all posts

Monday, 14 November 2016

substance painter to vray

just started learning substance today, great experience in figuring out how to texture stuff in PBR instantly and real time hahaha.
Found a simple tutorial to remind myself on how to transfer to maya vray in the future hahah.
http://www.darrenwallace3d.com/2015/10/substance-painter-to-vray-tutorial.html

*IMPT https://support.allegorithmic.com/documentation/display/SPDOC/V-Ray+for+Maya

Tuesday, 11 October 2016

PBR references to refer to for tutorial and explanation

https://blenderartists.org/forum/showthread.php?398687-Meet-Poliigon-the-next-logical-step-in-Texture-library-evolution

http://www.marmoset.co/toolbag/learn/pbr-practice

http://www.marmoset.co/toolbag/learn/pbr-theory

http://www.marmoset.co/toolbag/learn/pbr-practice

https://www.fxguide.com/featured/monsters-university-rendering-physically-based-monsters/

untiy specular vs mettalic
https://docs.unity3d.com/Manual/StandardShaderMetallicVsSpecular.html