Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Wednesday, 18 May 2016

quads on sphere, modeling


removing triangles from sphere and replacing them with quads

solution 1:  animation -> sculpt deformer on cube.

solution 2: create sphere. delete triangles.  -> look at the number on edges, create plane with equivalent amount of edges. scale it in and put it at the top of sphere, where the hole is.
select vertices --> average vertices (average them out evenly)

Basic proper topology for modelling.
Learnt a lot from my colleague today, including shortcuts in maya, the different tools used for modeling and a super handy quad draw tool  >v<
I regret not practicing as much as I could when I was still in school... gotta buck up! I'm glad I had such helpful colleagues too!