Wednesday 18 May 2016

quads on sphere, modeling


removing triangles from sphere and replacing them with quads

solution 1:  animation -> sculpt deformer on cube.

solution 2: create sphere. delete triangles.  -> look at the number on edges, create plane with equivalent amount of edges. scale it in and put it at the top of sphere, where the hole is.
select vertices --> average vertices (average them out evenly)

Basic proper topology for modelling.
Learnt a lot from my colleague today, including shortcuts in maya, the different tools used for modeling and a super handy quad draw tool  >v<
I regret not practicing as much as I could when I was still in school... gotta buck up! I'm glad I had such helpful colleagues too!


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