removing triangles from sphere and replacing them with quads
solution 1: animation -> sculpt deformer on cube.
solution 2: create sphere. delete triangles. -> look at the number on edges, create plane with equivalent amount of edges. scale it in and put it at the top of sphere, where the hole is.
select vertices --> average vertices (average them out evenly)
Basic proper topology for modelling. |
I regret not practicing as much as I could when I was still in school... gotta buck up! I'm glad I had such helpful colleagues too!
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