* TEXTURE RESOLUTION in maya _ better to match this with your bitmap resolution (Displacement)
* DISPLACEMENT is affected by SCALE too.
* progressive rendering - able to set the max render time
eg. (if max render time value is set to 1, render will stop after 1 min. )
* Boolean doesn't work well with UV sets.
* Explore maya shortcuts. aids in being more efficient
* When batch rendering in vray, rmb to switch to animation in render settings.
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