Wednesday 18 May 2016

Note to self


Ever since I started working in a company then I realised how important this production workflow is. Being in school, I've seen this a couple of times and had also been taught with regards to this but never once had I tried to follow this workflow properly. Many regrets that I've had ever since I started working (which isn't that long ago ;v;), so here's some notes to myself as well as any others who'll be looking at this blog.

Whenever we do 3D projects, Workflow will be roughly be the same as what we did in school for our final year project. Just one point to note is that 3D tests/ R&D are very important as they will tell you whether your project is feasible or not.

Tests doesn't have to be as complicated as your project but

- test the limits of the software = go high res instead of low res to see how much your computer/software will be able to take it.

- make sure that the test is complete!! try to simulate many aspects of the project in the test.

- don't see tools only for specific usage (eg. vray clipper for cross section only) NOPE!!try to use the tools to get the result that you want. (common mistakes made by students)

- don't spend too much time fixating on the rendering/ modelling if you're facing any problems. Try to give yourself a time limit. After 2-3 hours (set the time yourself >v< , be smart about it though), if you cant think of any solutions it'll probably be best to go ask some questions on the web. *People are normally really friendly, be detailed in how you ask your questions too. :D

- do try to visualize your end result while you do your tests. What are you trying to achieve.

-Start simple, change settings one at a time. when troubleshooting for maya

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