Monday, 6 February 2017

good read on pixar's short film: piper and how they managed to make the film happen using the different software, and their research for the film itself.

https://www.fxguide.com/featured/the-tech-of-pixar-part-1-piper-daring-to-be-different/

tut for using height map in maya. results came out instantaneously, would be really cool to try this one day in maya. not sure if they're using different renderer.

https://www.youtube.com/watch?v=lq9VYGpnkh4

baking displacement and normal map in mudbox. really great tut. it's been a great help for projects that i've worked on . :D

http://polycount.com/discussion/109030/problem-with-displacement-maps-mudbox-maya

Wednesday, 11 January 2017

ONE OK ROCK: We Are [OFFICIAL VIDEO]: https://www.youtube.com/watch?v=nU307tV32B0

https://www.screencast.com/t/38xyO9pR0w

background's really pretty if it was a render hahahahha.

pardon my spam posts HAHAHA

tuts

slowly this blog became somewhat a place for me to post stuff where i can refer to later ahhaha...

https://www.youtube.com/user/vrayguide/videos

Wideangle : lenses
http://www.cambridgeincolour.com/tutorials/wide-angle-lenses.htm
https://luminous-landscape.com/dof2/

http://erwanleroy.com/blog/

http://erwanleroy.com/create-position-reference-pref-pass-in-vray-for-maya/

Thursday, 5 January 2017

gamma

yoyoyo back to gamma hahah.
sRGB and raw? and other color space?

http://www.cambridgeincolour.com/tutorials/gamma-correction.htm

Wednesday, 4 January 2017

light probes and HDRI

found this by accident but it's so beautiful. not really sure how to use it for now but there you go. :D

http://www.unparent.com/photos_probes.html
http://hdrmaps.com/freebies?p=4

and this website for reference. some of their renders with hdri looks pretty decent :)
http://stockhdri.com/hdri-samples.html

some of the cgi renders in this look so pretttyyyyy
http://www.steinzeit-hdr.de/cgi_gallery

Tuesday, 13 December 2016

brute force

to refer later on.

http://forums.cgarchitect.com/72600-brute-force-when.html#

vrayLightMtl


vray materials: Apparently glass/transparent materials only work in blend when used as a base.

vray light materials limitations: The direct illumination options currently only work properly if the VRayLightMtl material is the only material applied on the object. They will not work if the material is part of a complex material like a Multi/sub-object material or a VRayBlendMtl material. This restriction will probably be removed in a future release

tested it out by applying a black and white map in to opacity input. but it didn't work. my results was ended up with a completely white vrayLightMtl.(something like surfaceshader)
however it works when i placed the same exact map in to both diffuse and opacity slot. Transparency/Opacity works.

When direct illumination was switched on, opacity map got broken again. ><
Not sure if it's some bug in for vrayLightMtl or not..




Tuesday, 15 November 2016

substance map explanation

https://forum.allegorithmic.com/index.php?topic=3243.0 : explanation of maps function.

http://polycount.com/discussion/155524/pbr-basecolor-metallic-to-vray-3-2-corona-redshift-arnold-converter : examples of how you go from substance to vray or any other renderers or software.


https://www.youtube.com/watch?v=ePnLTuzRAbg : allegorithimic tutorial on how to bake textures.

note to self. always plan before you do anything so that it would be easier for you to make changes instead of wasting precious time.

http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes/p34 : interesting forum posts and discussion on how to model stuff with good topology. *warning long post ahead

Monday, 14 November 2016

substance painter to vray

just started learning substance today, great experience in figuring out how to texture stuff in PBR instantly and real time hahaha.
Found a simple tutorial to remind myself on how to transfer to maya vray in the future hahah.
http://www.darrenwallace3d.com/2015/10/substance-painter-to-vray-tutorial.html

*IMPT https://support.allegorithmic.com/documentation/display/SPDOC/V-Ray+for+Maya

Tuesday, 18 October 2016

Maya Dynamics - Foliage air dynamics simple lattice-based setup: https://www.youtube.com/watch?v=EKibBWv0tQc





Thursday, 13 October 2016

explanation for vray linear workflow,and my own to-do-list HAHA

http://www.hanhanxue.com/v-ray-for-maya-linear-workflow-guide/

https://docs.chaosgroup.com/display/VRAY3MAYA/Texture+Attributes

http://www.ashishdani.com/2013/06/23/tutorial-linear-workflow-with-maya-and-vray/

explanation about maya vray linear workflow and when to use texture gamma correction? for me to refer




leaf tut:  http://vray.info/tutorials/leafmaterial/

https://www.thegnomonworkshop.com/tutorials/creating-plants-in-maya-mental-ray


sorry guys hahah this is for my own references for my work haha


how i should go about testing and creating environment for the forest or with the assets that i have:

-lining up all the assets that i have

-hdri light with afternoon,blue sky to test plants and rocks and other assets.
(proper lighting setup and  )

-layout for the environment, and framing of the shot

-lighting

-----scripts to manage assets maya TO SEARCH


https://vimeo.com/34741214 : this is really prettyyyy

https://80.lv/articles/billy-lundevall-creating-content-for-megascans/

http://simonbarle.com/Work/ForestEdge/ForestEdge.jpg

https://80.lv/wp-content/uploads/2016/09/Megascans_Forest.jpg

Tuesday, 11 October 2016

PBR references to refer to for tutorial and explanation

https://blenderartists.org/forum/showthread.php?398687-Meet-Poliigon-the-next-logical-step-in-Texture-library-evolution

http://www.marmoset.co/toolbag/learn/pbr-practice

http://www.marmoset.co/toolbag/learn/pbr-theory

http://www.marmoset.co/toolbag/learn/pbr-practice

https://www.fxguide.com/featured/monsters-university-rendering-physically-based-monsters/

untiy specular vs mettalic
https://docs.unity3d.com/Manual/StandardShaderMetallicVsSpecular.html