Tuesday, 15 November 2016

substance map explanation

https://forum.allegorithmic.com/index.php?topic=3243.0 : explanation of maps function.

http://polycount.com/discussion/155524/pbr-basecolor-metallic-to-vray-3-2-corona-redshift-arnold-converter : examples of how you go from substance to vray or any other renderers or software.


https://www.youtube.com/watch?v=ePnLTuzRAbg : allegorithimic tutorial on how to bake textures.

note to self. always plan before you do anything so that it would be easier for you to make changes instead of wasting precious time.

http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes/p34 : interesting forum posts and discussion on how to model stuff with good topology. *warning long post ahead

Monday, 14 November 2016

substance painter to vray

just started learning substance today, great experience in figuring out how to texture stuff in PBR instantly and real time hahaha.
Found a simple tutorial to remind myself on how to transfer to maya vray in the future hahah.
http://www.darrenwallace3d.com/2015/10/substance-painter-to-vray-tutorial.html

*IMPT https://support.allegorithmic.com/documentation/display/SPDOC/V-Ray+for+Maya

Tuesday, 18 October 2016

Maya Dynamics - Foliage air dynamics simple lattice-based setup: https://www.youtube.com/watch?v=EKibBWv0tQc





Thursday, 13 October 2016

explanation for vray linear workflow,and my own to-do-list HAHA

http://www.hanhanxue.com/v-ray-for-maya-linear-workflow-guide/

https://docs.chaosgroup.com/display/VRAY3MAYA/Texture+Attributes

http://www.ashishdani.com/2013/06/23/tutorial-linear-workflow-with-maya-and-vray/

explanation about maya vray linear workflow and when to use texture gamma correction? for me to refer




leaf tut:  http://vray.info/tutorials/leafmaterial/

https://www.thegnomonworkshop.com/tutorials/creating-plants-in-maya-mental-ray


sorry guys hahah this is for my own references for my work haha


how i should go about testing and creating environment for the forest or with the assets that i have:

-lining up all the assets that i have

-hdri light with afternoon,blue sky to test plants and rocks and other assets.
(proper lighting setup and  )

-layout for the environment, and framing of the shot

-lighting

-----scripts to manage assets maya TO SEARCH


https://vimeo.com/34741214 : this is really prettyyyy

https://80.lv/articles/billy-lundevall-creating-content-for-megascans/

http://simonbarle.com/Work/ForestEdge/ForestEdge.jpg

https://80.lv/wp-content/uploads/2016/09/Megascans_Forest.jpg

Tuesday, 11 October 2016

PBR references to refer to for tutorial and explanation

https://blenderartists.org/forum/showthread.php?398687-Meet-Poliigon-the-next-logical-step-in-Texture-library-evolution

http://www.marmoset.co/toolbag/learn/pbr-practice

http://www.marmoset.co/toolbag/learn/pbr-theory

http://www.marmoset.co/toolbag/learn/pbr-practice

https://www.fxguide.com/featured/monsters-university-rendering-physically-based-monsters/

untiy specular vs mettalic
https://docs.unity3d.com/Manual/StandardShaderMetallicVsSpecular.html

Friday, 7 October 2016

for me to refer

What is Sampling?

https://support.solidangle.com/pages/viewpage.action?pageId=24119706

Volume

https://support.solidangle.com/display/AFMUG/Volume

VBR versus CBR encoding

http://help.encoding.com/knowledge-base/article/what-is-the-difference-between-cbr-and-vbr-encoding/

Friday, 23 September 2016

vray passes composite tutorial

http://www.stevenolver.com/tutorial-advanced-vray-render-elements-compositing-after-effects/

THIS! is reaally useful in compositing mannnnn :DDDD

Wednesday, 14 September 2016

a read on converting images from 32bits to 16 bits in PS

https://corona-renderer.com/forum/index.php?topic=7174.0

Tuesday, 13 September 2016

vray clipper and vray dirt issue

Hi guys i have this very odd problem that I've been facing with Vray clipper and vray dirt. This is a simple test setup I have here, by using vray clipper mesh to clip cube A. In my clipper settings I excluded cube B. however in my vray dirt render, the clipped surfaces of the cubes gets rendered out black. Even cube B, which should be excluded by the clipper got affected as well. Not sure if this is a known limitation with regards to vray clipper and vray dirt. Wondering if anybody have a solution to this problem? Been going around looking for solutions but I couldn't really find any. ><

Im using Maya 2016, vray demo ver. 3.4
In my setup I'm only using a domelight, with no GI.

simple setup

beauty render
vray dirt render
                                     




been a while..

Heyhey, it's been a while since i updated this blog. everything's been going fine. in fact! great at my workplace. I've been too busy to update on whatever I've learnt in the past few months. on a summary, I've learnt how to do lighting for products, prepping rendering files, as well as learning proper workflows, learning how to explain and a lil bit of troubleshooting for the overseas freelancers? HAHAHA . But so far everything has been fine and fun!

learning to use vray for quite a bit of time now. still awed and inspired by the different results and look that we can achieve using CG. freaking awesome hahaha.
Today we'll just speak a little bit about how to do lighting for products.

What I've learnt is that "Whenever we do lighting for products, the aim we're trying to achieve is to enhance whatever features the product has." So take a watch as an example.. When we're lighting a watch, It would be nice to see nice falloff and highlights on the watch. Maybe some on the strap, some on the interior of the watch and some on the outer rim. like the example below. See that soft gradient on the small metal bits on those spots where the numerals are supposed to be? *screams internally THATS SO AWESOME AHHAHAH*
*picture taken from http://www.bladerender.com/




And finding the angle where the reflection of the light hits in to the camera is the key/main/most important point to note while lighting. HIGHLIGHTS EVERYWHEREEEE !!!!
anyway with regards to lighting in product videos. render time might be a considerable point to take note of so the number of lights cant be ridiculously too much hahahha.

thats all for today i guess haha!!  good day!



Friday, 8 July 2016

still loving this (maya toon shader)

http://www.cgmeetup.net/home/making-of-half-past-seven-astronauts/


accompanied with maya toon shader tutorial :)
http://www.cgmeetup.net/home/maya-toon-shading-tutorial/

Thursday, 7 July 2016

looping animation in maya with cycle

https://kakes3d.wordpress.com/2010/07/28/looping-and-copying-keyframes-in-maya/

cycling with offset/ cycle animation after viewing infinity.
totally forgot about this. how silly xD

Wednesday, 6 July 2016

does maya field work with bullet plugin in maya?

i was doing this simple testing for a slightly stylised dynamics. was working with bullet plugin in maya 2016, and everything was working relatively fine however until when i tried to use maya fields together with the bullet plugin, everything seems to bugged up. no idea whats happening.

- Created maya gravity field with active bullet rigid bodies selected, "GRAVITY" node doesn't seem to connected to the ACTIVE RIGID BODY SOLVER geometry (in dynamics relationship editor). even though it's working.

-Connected "GRAVITY" node to ACTIVE RIGID BODY SOLVER geometry in dynamics relationship editor. and the geometries all falls through the plane(which is set as a static rigid body)


maya is being so annoying now. like dynamics and simulations are cool,but.... *sighs

UPDATE: i realised that maya fields and bullet does work together. It might be due to the fact that I used rigid sets for my cubes. thus when i was connecting GRAVITY to the cubes, they created a rigid body node for the cubes which grouped and turned them into a single rigid object? (like what you see in the video)

which means that rigid sets and maya fields don't work well with one another? :0

http://www.gridmarkets.com/johnny-farmfield.html